Quarantine Project: Making a Video Game

Well, so much for being a background actor (topic from my last post). Covid-19 stopped production for filming in Los Angeles, so I haven’t been doing any of that.

I’ve been fortunate enough to have a substantial amount of remote work to do from home, however, and I did a bit of writing while quarantined. Where I’m devoting most of my free time to, at the moment, is an attempt at indie game development.

I’m using RPG Maker MV which provides an engine and design tools, but I’m going out of my way to customize as much as I can.

The first thing I started doing was open up MS Paint to create my own tilesets, i.e., art that I feed into RPG Maker and, in turn, I can use it to design the levels and maps in my game. After the tilesets, I went on to making character sprites.

After churning out a decent amount of pixel art, I started trying to learn JavaScript to customize my game beyond the RPG Maker defaults.

That’s where I am now. Sitting at my computer and learning to code.

I got through all of the free JavaScript material from Codecademy (skipping over the web browser-focused material), and I’ve moved onto the free “prep” material at Hack Reactor/Galanize. After I shore up my fundamentals, I’ll try my hand at some simple plugins for RPG Maker. See what happens. Hopefully, I can make a playable game (for the PC and Mobile) before I lose focus and go back to writing.

Some of what I have so far (no gameplay, really, just pixel art assets).

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